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1. [Request] Squad invites using the corp channel. - in Feedback/Requests [original thread]
R F Gyro wrote: +1 This has been suggested over and over again. The current system seems *so* broken, the fix (invite to squad from chat channels) seems *so* simple, and it affects *so* many players that I simply can't understand why it hasn't...
- by Perseus Gallento - at 2013.03.11 20:50:00
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2. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
Perseus Gallento wrote: CCP Nullarbor wrote: The current instant battle system will match players together based on skill (not skill points), however we have a relatively low population at the moment and so match making does not work as effe...
- by Perseus Gallento - at 2013.02.21 20:07:00
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3. Logi not getting Triage Points? - in Feedback/Requests [original thread]
Skill points =/= War Points but they are somewhat proportional. Active Skill points are also awarded just for having your boots on the ground. If you really do mean you earned only 218 Skill points, then you bumped the daily SP cap, which I thi...
- by Perseus Gallento - at 2013.01.27 15:46:00
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4. [recounting a previous idea] friendly fire to Explosives - in Feedback/Requests [original thread]
And to your list add Precision Strikes to the top! There is no way friendlies should survive standing a few meters away from all the dead enemies.
- by Perseus Gallento - at 2013.01.24 20:02:00
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5. [Demand] Squad commands via in-game crosshair - in Feedback/Requests [original thread]
Calroon DeVil wrote: KAGEHOSHI Horned Wolf wrote: Already in game. R2 + R3 = Squad command options. Just select, aim with the gun, press R1 to set orders. Thank you very much, I did not know that. On this note... we could really use a mor...
- by Perseus Gallento - at 2013.01.24 19:13:00
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6. explosive damage resistance skill - in Feedback/Requests [original thread]
+1 for dropsuits (not vehicles) splash damage but no effect on direct hit.
- by Perseus Gallento - at 2013.01.24 15:37:00
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7. [recounting a previous idea] friendly fire to Explosives - in Feedback/Requests [original thread]
+1! ... and why not? After all, if you drop a grenade too close, you kill yourself. In CQC, it should kill friendlies in range too. I think this would also cut down on random friendly fire from remote turrets on an objective. So annoying to have m...
- by Perseus Gallento - at 2013.01.24 15:34:00
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8. squad locking vehicles - in Feedback/Requests [original thread]
+1 and in addition, vehicle icon color should be green from the point of view of squad mates.
- by Perseus Gallento - at 2013.01.24 15:14:00
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9. [Feedback] Weapon damage flattening - in Feedback/Requests [original thread]
Try recalcing the values using damage per second taking efficiency into account: DPS = (Damage * RPM * efficiency rating)/60.
- by Perseus Gallento - at 2013.01.23 21:04:00
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10. Limited Sensitivity - in Feedback/Requests [original thread]
zazer temp wrote: I put the sensitivity to 100% on both the x and y axis but I still feel that my movement is limited. I feel that the controls would be more fluid if the max sensitivity was increased. But by the same token, there are some o...
- by Perseus Gallento - at 2013.01.23 20:53:00
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11. [Request] Drop uplink color - in Feedback/Requests [original thread]
Drop uplinks placed by me or my squad mates should be displayed on the spawn map in green (squad color).
- by Perseus Gallento - at 2013.01.23 20:43:00
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12. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
mollerz wrote: McFurious wrote: This needs fixing. The worst is when I'm frantically trying to switch weapons and it switches to my sidearm then back to the primary weapon. No the worst is being my logi trying to fumble getting your nan...
- by Perseus Gallento - at 2013.01.21 12:34:00
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13. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The current instant battle system will match players together based on skill (not skill points), however we have a relatively low population at the moment and so match making does not work as effectively. Once we see number...
- by Perseus Gallento - at 2013.01.13 16:08:00
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14. There should be a Militia tournament - in Feedback/Requests [original thread]
I like this idea a lot. A training ground and a true test of skill. Where casual players or noobs can go against the seasoned players on a level playing field without all their OP gear. But then those guys probably won't join these matches because...
- by Perseus Gallento - at 2012.12.23 15:04:00
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15. [Request] Please fix the left and right joystick controls on the dual-shock cont... - in Feedback/Requests [original thread]
The game is now very frustrating for me. I use a standard SONY dual-shock wireless controller. Since the release of Chromosome, I cannot hit a moving target whether from hip fire or ADS (and don't even get me started about the stupid iron sights)....
- by Perseus Gallento - at 2012.12.22 15:49:00
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16. Access Fittings in MCC - in Feedback/Requests [original thread]
And would also be "fitting" to mount a turret on board the MCC and shoot at the @#$% campers!
- by Perseus Gallento - at 2012.12.15 16:20:00
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17. Personal Teleportation System - in Feedback/Requests [original thread]
Have also been thinking of a similar teleport device, but mine is a variation of the existing drop-uplink. You deploy it the same way. When an infantry is within range, he would see the O Interact command. Pressing O brings up the overview map sho...
- by Perseus Gallento - at 2012.12.13 19:35:00
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18. [SUGGESTION] Squad Leader notification - in Feedback/Requests [original thread]
@Django: It might suffice if the squad leader sees a notification that he is leader during the spawn process. But in battle, it would be nice to have the squad list appear in the HUD with each member's rank and comm status (for now, the squad lead...
- by Perseus Gallento - at 2012.12.06 20:03:00
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